Take-Two Interactive Software, Inc. logo

Take-Two Interactive Software, Inc.

TickerTTWOVenueUSSectorTechnologyPrimary listingBeta0.97
$206.2+0.62%
FinScore52

Take-Two Interactive Software, Inc. is a United States-based company in the Technology sector with a market capitalisation of $38.3B. Its FinScore is 52/100; its highest-scoring layer is Growth (72) and its lowest is Value (41).

Market cap
$38.3B
P/E (TTM)
n.m.
Negative TTM earnings
ROE
-9.1%

Share price performance

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About Take-Two Interactive Software, Inc.

www.take2games.com

Established in 1993 and headquartered in New York, New York, Take-Two Interactive Software, Inc. is a global leader in the development, publishing, and marketing of interactive entertainment experiences for consumers worldwide. The company's extensive catalog is primarily distributed under its prominent labels: Rockstar Games, 2K, Private Division, and T2 Mobile Games. Rockstar Games is renowned for its action-adventure titles, including iconic franchises like Grand Theft Auto, Red Dead Redemption, Max Payne, and Midnight Club, alongside other fan favorites such as LA Noire, Bully, and Manhunt. The 2K label covers a broad spectrum of genres, offering popular series in shooter (Borderlands), action (BioShock, Mafia), role-playing, strategy (Sid Meier's Civilization, XCOM series), sports, and family/casual categories. This includes highly successful sports simulation games like the NBA 2K basketball series, WWE 2K professional wrestling, and PGA TOUR 2K. Private Division supports titles such as Kerbal Space Program, OlliOlli World, The Outer Worlds, and Ancestors: The Humankind Odyssey. For mobile device users, T2 Mobile Games provides free-to-play options like Dragon City, Monster Legends, Two Dots, and Top Eleven. Take-Two's diverse range of products is designed for major gaming platforms, encompassing current and previous generation consoles (PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch), personal computers, and mobile devices (smartphones and tablets). Consumers can purchase these games through traditional physical retail channels, digital storefronts for download, various online platforms, and cloud streaming services.

Profile
Sector
Technology
Industry
Electronic Gaming & Multimedia
HQ
United States
Fiscal year-end
March
Trading currency
USD
Reporting currency
USD
Fundamentals updated
74 days ago
Market
Market cap
$38.3B
Shares outstanding
187.0M
Beta (issuer)
0.97
Revenue (latest FY)
$6.7B

Revenue breakdown

FY 2026$6.7B
  • Mobile
    50.1%$3.3B
  • Console
    39.0%$2.6B
  • P C And Other Products
    10.9%$726.1M

FinScore

As of 2026-10-20
Overall52
Quality47
Growth72
Value41
Momentum49
Relative Strength47

Snapshot

Ownership

As of 2026-06-30
Institutional
98.4%
Insider
0.4%
Free float
99.6%
Top-5 institutional holders
34.0%
Shares outstanding
187.0M
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